Small creatures, shaders and visual instruments built to be touched—not watched from a distance.
A logo with a nervous system. Move, press and trigger moods, heart eyes and its six-part loading split.
Feed, clean, pet and put Charmander to sleep—or enter two tiny games inside its changing forest habitat.
Bend the vanishing point, fire pulses and tune speed, depth, trails and drift from calm space to full warp.
M0L3_B0TS::SIGNAL @@##MMHh253XAirs;:,.. ##@@&B9#SGHMh352AXri ::FEEDBACK::ACTIVE:: XA253hMHGS#9B&@@##MM ..,:;irsXA253hMHGS#9
Turn procedural graphics, camera input or local media into a live ASCII signal with feedback and distortion.
Disturb a realtime field and move between blood, ink, astral, plasma and flesh shader states.
Load an image or video, reorder the processing graph, then push feedback, UV warp, grain and VHS tracking.